Getting Better at Getting Sick
We intuitively expect an outbreak to start slow and gain momentum, so it didn’t make much sense to expect that the same number of kids would get sick each day. Likewise, we expect the outbreak to fade away slowly, whereas D’s original equations would have meant the outbreak kept going and going… even to the point where there are more kids sick than there are students at Hogwarts.
So what kind of assumptions would be reasonable? How does the process of getting sick work? Let’s see:
- () infected () by …
- () infected () by …
There is a common theme here – kids are infected by other kids.
- Kid 20 infects kids 21 to 40 in (another bizarre way)
- Kid 21-40 each go on to infect 12 of their closest friends.
- Kid 500 has a hard time finding anyone to infect, but finally infects kids 501 and 502.
- Kid 580 has a really hard time bumping into anyone susceptible and never infects anyone.
When there are only a few infected kids, even if they sneeze and cough for all their worth, the total population of infected kids doesn’t increase very quickly. On the other hand, when there are a decent number of infected kids, AND a decent number of uninfected kids, then the process of infect will speed up. On the third hand, once most of the kids have already been infected, there aren’t many left to find, so the process slows down again.
The applet below demonstrates this process. We assume that the kids are coming into contact randomly (for example, there are no quarantines that would keep uninfected kids away from the general population, and there are no organized gangs of sick kids seeking out uninfected kids). Notice that the number of sick kids increases slowly at the beginning when there are few infected kids, then speeds up, and finally slows down again when there are few uninfected kids:
(applet – color code – graph)Copyright University of Maryland, 2007
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